Sunday, May 4, 2008

Names I stole from Disney Cartoons

1. Officer Parolski
2. Fritter A. Way Lending Services
3. Captain Juan Tumeni

The early episodes of DuckTales are a good source for punny names.

Saturday, May 3, 2008

Temple of Venkatesh 5

So, if I want to combine the yuan-ti temple idea with some of the DuckTales ideas, I need to brainstorm a bit.

The point of the sunken ship in DuckTales was to get the party interested in finding the further riches of the Valley of the Golden Sun. But the yuan-ti temple is not a golden paradise waiting to be found. It is an active temple inhabited by a cult of yuan-ti and fueled with human sacrifice.

Did some of the yuan-ti pureblood agents plant the sunken ship solely as a ruse to lure adventurers to the temple? If so, the yuan-ti would be prepared for their arrival. The party would likely be captured and have to escape. That is all well and good, but I imagined an ignorant population of yuan-ti being infiltrated by the investigating PCs, not the other way around.

If the sunken ship was not planted, how does it lead the PCs to the temple? It could be that while searching for the two halves of the map, the bearer of the second half (not the high priest of the coin) was abducted by the yuan-ti. But this implies that the ship was only recently sunk if the PCs' investigation of him lead to the temple.

Perhaps the map-bearer was headed on another adventure that passed by the area of the temple. He was trying to finance an expedition back to the Valley (or just heading to his homeland to put one together) and befell an accident. The PCs then stumble across the machinations of the yuan-ti. But this seems rather haphazard. Even if the map was subsequently found by an adventurer who was then abducted by the yuan-ti, although that is the best choice so far as it directly ties into the yuan-ti "problem" of raiding the countryside for human sacrifices.

I doubt that the yuan-ti happened to build their temple next to the Valley of the Golden Sun but it does now make some sense that they would seek out such a rich and majestic temple as one made from solid gold to welcome their god into this world.

My initial plan was to have the sunken ship contain half the map and cut out the coin priest. However, what if the coin priest was replaced by the yuan-ti. Venkatesh possesses some item or knowledge that is necessary to find the Valley of the Golden Sun. He is either using it for an alternate purpose that fits with his plans (the key to the Valley is also the key to the dimensional gate that will allow his god to enter our world) or he is planning to find and loot the Valley himself (he wants to offer up an incredible tribute to his god when he arrives and the gold of the valley is fitting).

Thursday, May 1, 2008

Temple of Venkatesh 4

When I decided to work on the temple, I thought I would do some research. I found a book on Aztec sacrifices at Wowio. It is only 10 pages long (an excerpt or short essay from a larger work) but it gave me a few concrete ideas.

Aztec temples are shaped like stepped pyramids (rather than the smooth pyramid we are familiar with in Egypt). I knew they had stairs on the exterior but I found out that while some temples had one set of stairs up the entire length of the western side (the kind I was picturing in my mind, minus the western detail), most temples alternated their staircases at each level. So the stairs on the ground level went up the western side and then you would have to walk around the edge of the pyramid to the eastern side for the next set of stairs and so on. This allowed for a much longer procession than the single set of stairs and was especially grand when the processors went up two-by-two and split to walk around each side of the temple to the next set of stairs.

Adopting this layout of alternating staircases pushes the PCs through each level of the temple (no climbing straight to the top). And, because it is a yuan-ti temple, the stairs will be moulded ramps. I want the temple to be 5 levels tall at least and the edges of the two lowest levels will be wide enough for full-scale combat.

The top of Aztec temples contained two towers up to 50 feet tall that housed, at their peaks, idols of the god or gods to whom the temple was dedicated. Before these two towers was the large stone altar upon which the sacrifices were made. And flanking the sacrificial stone were braziers that were never allowed to die out. Because the Aztecs had so many temples (most not nearly as grand as the one I am making), their cities glowed at night from the many exposed fires at the tops of the temples.

Following the sacrifice, the body was relinquished to a special warrior who would prepare the meat for a meal to be held within and around the temple. There is no problem with yuan-ti eating the human bodies after sacrifice, so a gruesome kitchen is in order. The bones, particularly the skulls, were then kept in special buildings (more below).

Finally, the scale at which the Aztecs performed their sacrifices was enormous. It was rumored that 70,000 people were sacrificed at the opening dedication of a temple in 1492 in a ceremony that lasted for days. While this number may be exaggerated, a Spanish priest who came to the new world counted 139,000 skulls in one of those special buildings near a large Aztec temple. No one can say how long it took to accumulate them, but the general rule is 1 skull per person.

Here I draw from the Sedlec Ossuary in the Czech Republic. In the early 16th century, a monk gathered up the bones of plague victims and those who died in the Hussite war and brought them together in the Sedlec Ossuary. Some time later, an artist was commissioned to use the bones to decorate the ossuary and to fashion them into pieces of art. The masterpiece was a chandelier containing every bone of the human body. There is also the Skull Chapel in Poland (Kudowa-Zdroj, Kaplica Czaszek), where the entire room is covered in skulls and bones with an altar (this time a Catholic altar) at the far end (thankfully the altar and crucifix are standard, rather than bones).

The yuan-ti have an ancillary building specifically for holding the skulls (and maybe other bones) of their sacrifices. I am not yet sure whether the entire building is constructed from the bones of their victims or if it is simply covered with them (and then whether inside or both inside and outside). There would no doubt be a nefarious altar inside as well as the standard evil necromancer yuan-ti and guardians who animate from the very bone-covered walls and ceiling to attack. I do not think I would go so far as to have the entire building animate as one giant skeletal abomination unless I made the entire building out of bone (with no actual wood, stone, or other walls and ceiling underneath).

Temple of Venkatesh 3

I am watching Duck Tales on YouTube these days. I think the opening episodes of the series would make for an interesting series of adventures.

A mysterious old man breaks the Beagle Boys out of jail. In return, he wants them to break into Scrooge's money bin and steal a model ship.

The model ship is actually an ingenious map leading to a sunken ship filled with gold from the Valley of the Golden Sun. The twist is that the ship sank miles inland after sailing over flooded plains during a horrific monsoon season. Following the map proves difficult because it was made using the flooded landscape instead of the dry, desert landscape that normally exists.

The design of the coins in the treasure is familiar only to a few sages who study ancient history. They know the design is from the Valley of the Golden Sun and that the last known appearance of such coins was in a remote mountain village. Traveling to the village reveals that the descendant of one of crewman on the sunken ship lords over the locals thanks to his possession of the Golden Sun coins (revered as religious artifacts by the people there).

This "high priest of the golden sun" possesses his ancestor's half of the map leading to the Valley of the Golden Sun. In the show, he commands the people because he possesses the sole Golden Sun coin until Scrooge shows up with a single coin from the sunken ship. Since two "high priests" are now present, the people follow either one's commands. The high priest demands Scrooge's coin in return for his ancestor's half of the map.

The other half of the map was taken by another of the crewmen from the sunken ship. He decided to leave the remote mountain village and set sail on the open ocean. The currents lead him far south to a frozen tundra. There, he met an ice people who horde all the colored objects they find. His map was confiscated to be put on display in their museum and he was thrown into a prison cell and left to die. Scrooge and company showed up and managed to abscond with the second half of the map.

The map showed the location of the Valley of the Golden Sun. They arrived on a wide caldera ringed with humongous golden disks hanging on the inner lip. Far down below, an ancient, vine covered temple made of solid gold still stood undisturbed. Making their way inside, they were faced with three doors. Behind the first was an endless expanse of golden coins. Behind the second was a similarly endless expanse of gold dust. And behind the third was a solid wall of gold bricks. Opening all three doors, however, trigged a trap that would ultimately destroy the temple.

The volcano below the temple was filled not with magma but with liquid, molten gold. Upon triggering the trap, the golden disks lining the caldera's lip hinged out and reflected the sunlight into the temple and down into the molten gold. The magnified energy of the sunlight caused the liquid gold to boil over as the temple began to crumble. Finally, the caldera fell in on itself, burying the temple and everything else beneath hundreds of feet of rock and earth.


Working from that general outline could be a way to engage players in the Temple of Venkatesh.

Tuesday, April 29, 2008

Temple of Venkatesh 2

So the big challenge for me is that I have some coolness planned for at the temple but I need to figure out how I am going to get my players there.

I could be cheesy and just have the temple be the entire adventure. The PCs head into the jungle and arrive at the temple after a little wandering. They sneak around, duck inside, make a ruckus, fight Venkatesh, banish the anathema, and then go home.

But I want to be a little bit more involved than that. I want the PCs to find out about the yuan-ti through their machinations in the human world and then go investigate the temple. Basically I want this to play out like 90% of the modules I read. The PCs get involved in plot X, find out about plot Y while resolving X, and then resolve plot Y. I have no idea why this is the formula but why mess with it?

Just wanted to get my goal more clearly stated than in the last post. I need a string of events that bring the PCs to the temple without railroading and without being too obvious yet without being too hidden (at least as they go along; I never want to bring about the feeling of "we're done, what next?" until they destroy the temple).

Yuan-Ti Temple of Venkatesh

I am going to try something here. I want to make an adventure that culminates in discovering and destroying a yuan-ti temple. I am going to document my thoughts and progress here. And, because I know how I want the adventure to end (the temple), I am going to work backwards from there.

The highest ranking bad guy is a yuan-ti anathema (from Fiend Folio), though at CR 18 I doubt I will use it as written but, instead, utilize the idea. The anathema is a 25ft long giant snake body with a humanlike torso, two arms, and six snakes instead of a head. They are incredibly potent psionicists and very evil to boot. In my adventure, the anathema is worshiped as an incarnation of the god Merrshaulk.

Because of the tremendous power that could be attributable to the anathema, I am not sure if it is already present in the temple and being served by the yuan-ti worshipers or if, like in Red Hand of Doom, it is being summoned to this plane and the PCs arrive just in time for its incarnation.

Regardless, the actual big bad guy of the adventure is the high priest of the temple, a massive half-black dragon yuan-ti abomination with class levels (likely cleric but maybe some fighter-type levels thrown in). He wields a huge sword (either a great sword or falchion) and his symbol of office is a wide headdress made from the spines and skulls of his victims arranged peacock-style. Because of his size, the headdress is not unwieldy in normal wear (although it would be difficult to fight in it). This abomination has long been in my villain repertoire but he did not have a name yet. I am calling him Venkatesh (which is actually the name of a colorectal doctor where I live).

The rest of the temple is filled with the more exotic and snakelike yuan-ti cult members. The cultists that can pass for human are often lurking in the human world, accomplishing their leader's goals there. Some human stock are kept as slaves and sacrifices (perhaps even serving as food; have to check what yuan-ti eat).

The temple is going to be designed for snakelike creatures with architecture foreign to legs. When I first thought about this, I thought I was being clever in imagining ramps (with molded curves) and poles, both smooth and "branched", to serve in place of stairways. Then I read their Monster Manual entry and found out both were listed there. My legacy of independently having the same ideas as others lives on.

Another idea I had was to sprinkle traps throughout the temple that activate when stepped on. The yuan-ti, having snake bodies, would slither over the ground without setting off the trap (the snake's weight is distributed over the length of the body on the ground, so it neither pushes directly down on that one particular flagstone like a foot would nor does it exert a body weight's pressure while on the plate like a foot would). Intruders, however, would. This allows me to add traps that affect the players without breaking verisimilitude by leaving players wondering how the yuan-ti get anything done while avoiding all the traps.

That is it for now.

Monday, April 28, 2008

The Feast of St. Stephanie

A quick idea: a cleric who saved a town from destruction became a local hero. He took up residence nearby and served as their special protector for many years. One day, he joined a band of adventurers on a quest against a lich. When he returned, he was a woman (thanks to a curse) and she remained so for the rest of her life. Each year, on the anniversary of her return to town, all the residents dress in opposite clothing.

The Eve of Burning Devils

In the Northern provinces, citizens maintain a long-standing tradition, called the Eve of Burning Devils. This archaic holiday is so ancient that nobody remembers where or why it started, but most believe that the ceremony started when a group of devils were chased out of town. During the holiday, local citizens run through the crowded streets carrying flaming barrels of tar, which they relay to randomly selected runners. The runners plow through the streets, pushing onlookers aside to clear a path. Still, it is a great honor to be chosen as a runner and hopefuls clamor toward the flaming barrels, anxious to be chosen to partake in the ritual. The ritual ends when the last runners clear the village and roll their tar barrels into the nearby lake.

Adventure Hook: As the adventurers watch, the last tar bearer clears the city, but arrows fired from a nearby copse of willow trees kill her before she can reach the lake. In the eerie light of the swiftly spreading fire, a two-headed giant in chainmail lifts a heavy fist and screams, “Tonight the devils are with ye!” -------------- This would be a peasant festival in Aelonia. The two-headed giant has company, either actual demons or a group of monsters and cultists.

The Berserkers' Initiation (Pirates)

The Berserkers are the no good, rotten, bloodthirsty pirate crew that operate along the stretch of coast that includes Wyndhaven harbor (and their base is hidden in an ocean cave not far from there). They stand as the counterparts to the gentlemen privateers who sail the Crimson Gale. They are based unabashedly on Captain Hammerhand and his crew of ThunderCats fame (although only Hammerhand for sure is a direct analogue; Top Spin and Ram Bam are kind of stupid). The initiation into the Berserkers requires incredible strength, stamina, and insanity. The applicant must make his way onto the Berserkers' ship (not yet named) alive, last through battles against various members of the crew, and then survive The Drag. Still bearing the wounds from the fights, the applicant is scourged by Captain Hammerhand and then his wrists are bound with thirty yards of rope. He is then tossed overboard with the tail end of the rope secured to the back of the ship. Salty seawater burns in open wounds and the blood attracts sharks. One hour later (if they remember), the crew hauls the rope back onboard. If the applicant is still attached to the end, and still alive, he is a lifelong member of the Berserkers.

Thursday, April 24, 2008

LordHawk likes me

In a post at Magi-Soft's forums, Anthon said that O-Gaming was no more and that MTGTemple should now replace O-Gaming's links on the MagicWorkstation pages. I went to visit MtGTemple and, while in their IRC chat room, met LordHawk, a player and judge I had known from Magic-League while I was a judge there. Another player, named Revik, entered the room and said "hi". I said hello back. He commented on me being a "random person". Then LordHawk awoke: "Revik Strovil would be staff here if he was coming here when we started this I like strovil good guy"   I happen to like LordHawk too. It was seeing his name on the MtGTemple homepage that made me investigate deeper.

Sunday, April 13, 2008

AZ RennFest Pleasure Feast

I was at this feast:




I am only visible as an indistinct dark blur at 0:13 and 1:13 seconds. The tall guy in the white visible on the left side of the screen during each pan around the room when the camera sets still for a brief moment was sitting on my left (so I am just off-screen to the right).

Friday, April 11, 2008

The Whichblade & Last Breath

Courtesy of Ask ... A ... Nin ... Ja! The Whichblade is a legendary weapon. The only problem is, you never know what you'll get when you draw it. It could be a rapier, could be the corkscrew from a Swiss Army knife, it could be Marv Wolfman, etc. There is also the extremely, extremely broad sword. And the Sai of Sighs. One nick and all you can do is exhale. The Sai of Sighs would be a cool sword or dagger called Last Breath. It literally prevents you from inhaling after you take damage, so anything that requires breathing will suffocate if the initial wound is not enough to kill it. The legend surrounding the blade simply distills it into "anyone wounded by this blade has breathed his last breath." It is both literally (cannot inhale) and figuratively (is now dead) true.

Sunday, April 6, 2008

Freakin' Scary Spider

As I was getting food from the drive-thru earlier, a tiny spider suspended on a line of web slunk down right outside the window of my car (and the window was open, so a slight breeze would have knocked it right on me).

This lead me to consider my fear of spiders and that, in turn, lead me to the following idea: a giant trapdoor spider that comes up from beneath a square of the sidewalk and pulls you under.

Friday, April 4, 2008

Himura's Justice

That particular name is a place-holder.

I was reading the section on nemuranai in the L5R rules and it addressed how nemuranai are empowered by the kami within the object. Since the kami come in one of the four elements or void, the effects that a nemuranai could produce were distributed among the elements.

After reading the different mechanical effects assigned to each element, I thought about a weapon and armor combo with the appropriate weapon or armor property from each element (the armor would grant a bonus to initiative from air and damage reduction from earth; the katana would gain a bonus to damage rolled from fire and a bonus to damage kept from water).

Then I thought about a unique power for an element. The scene of a Crab (in this case, a Himura bushi) being insulted by a Crane courtier at a court. The Himura really wanted to defend his honor against the courtier but the Crane was allowed to choose a champion. He had a Daidoji yojimbo who faced the Crab in a duel. However, the Himura's anger was so potent that when he struck at the Daidoji yojimbo, the blow passed through him on the whim of the air kami and struck the Crane courtier who was standing at the edge of the dueling circle directly behind him. Both the courtier and his yojimbo died in the single stroke of the blade.

That was a cool unique weapon property and I immediately thought about using it in D&D. You just allow the strike to also target the next creature immediately opposite your initial target from you within X feet. Suddenly you have a spear or a longsword that, in the right circumstances, attacks two creatures (you could even go more cinematic with it and allow the sword strike to apply in a line or cone area of effect).

In fact, having just now thought that up, it would be a pretty cool 4e power.

Thursday, April 3, 2008

Cults in Wyndhaven

1. I heard a song on my way home tonight that inspired a small, quick thought:

The song is December by Collective Soul. The opening line is "why drink the water from my hand, contagious as you think I am?"

I imagine cancer mages and other disciples of disease forming one of the myriad cults in Wyndhaven would initiate novice members by the ritual of drinking water (or some other liquid) from their hands. These novices would not necessarily know that they are being inoculated with a disease that would test their fortitude and favor with the dark gods of disease. To survive the course of the affliction would prove they were worthy to be indoctrinated further into the fold. Any disfigurements would be badges of honor. Those who died still served the cult's purpose, especially if they infected others before passing.

2. The second cult idea is stolen from Fall From Heaven. Since it is stolen so wholesale from the game, I will simply reprint the Civilopedia entry for the Zealot unit:

I have not been able to discern how the Cultists choose their zealots. Sometimes it is a vagrant, sometimes the son or daughter of a noble, and everyone in between seems eligible. He is abducted and taken to temple, usually on the night of the full moon. The hands and feet are bound. Sleep is induced. Some sects use various herbal concoctions; this one simply strangled the man until he passed out. He is laid in a shallow pool, submerged partially in sea water.
All night the Cultists gather around, listening for anything he might say in this sleep. This becomes the zealots new name. It is etched onto a clay jar, which is filled with sea water. I observed the names on some of these. "The Leviathan Trembles But Does Not Awaken," read one. "Pour the Blood of the Slaves Into the Styx," another. The victim tonight seemed to hear nothing, for he was silent as he slept, nearly until dawn. Should this be the case, the victim is drowned and serves in the undead army of the Overlords. Fortunately for this man, or perhaps not, he at last called out screaming, "The distant one has watching eyes!"
The Cultists nodded to each other and pulled the man from the water. When he saw them holding him, he cringed. They spoke not to him, but dragged him to the back of the temple. I was unable to follow, but observed the Zealot days later in sea colored robes. He had bloodshot eyes, and moved through the crowd in the town marketplace engaged in a constant dialogue with himself.

From chapter 7 of Reflections on the State Cults, by Elder Methyl of the Luonnatar.

3. I am also stealing the Mouse King from Kobold Quarterly #4, but that is more of a thieves' guild than a cult. Just thought I would mention it.

4. And because I am already making this post, other Wyndhaven cults obviously include the Sons of Wrath (followers of Rath and mechanically similar to Ravagers) and the Faces of Fear (followers of Saren Kollmer).