Old 3e prestige class that I love.
Knight of the Chalice
(Complete Warrior variant, p. 53)
The knight of the Chalice is a member of an elite knightly
organization devoted to fighting demons and other evil outsiders.
Requirements
Base Attack Bonus: +8
Alignment: Lawful good
Skills: Knowledge (the planes) 5 ranks , Knowledge (religion) 10 ranks
Spells: Able to cast divine spells, including protection from evil
Hit die
d10
Skill points
2 + Int
Class Features
Weapon and Armor Proficiency: Knights of the
Chalice gain no proficiency with any weapon or armor.
Spells: Beginning at 1st level, a knight of the Chalice gains the
ability to cast a number of divine spells. To cast a spell, a knight of the
Chalice must have a Wisdom score of at least 10 + the spell's level, so a
knight with a Wisdom of 10 or lower can not cast these spells. Knight of the
Chalice bonus spells are based on Wisdom, and saving throws against these
spells have a DC of 10 + spell level + the knight's Wisdom modifier. When the
knight gets 0 spells per day of a given spell level (for instance, 1st-level
spells for a 1st-level knight), she gains only the bonus spells she would be
entitled to based on her Wisdom score for that spell level.
The knight of the Chalice's spell list appears below; he has
access to any spell on the list and can freely choose which to prepare. A
knight of the Chalice prepares and casts spells just as a cleric does (though a
knight cannot lose a spell to cast a cure spell in its place).
Fiendslaying (Ex): Knights of the
Chalice gain a number of special benefits in combat with evil outsiders. A
1st-level knight of the Chalice gets a +1 competence bonus on attack rolls
against evil outsiders. On a successful attack, she deals an extra 1d6 points
of damage due to her expertise in combating these creatures. These bonuses
increase as the knight advances in level, as shown on Table 2—19.
A 1st-level knight of the Chalice's +1 competence bonus also
applies to Intimidate, Listen, Sense Motive, and Spot checks when she uses
these skills against evil outsiders. She gets the same bonus on Will saving
throws against attacks from evil outsiders, and on opposed ability checks she
makes against evil outsiders.
These bonuses all stack with the knight's favored enemy bonus
(if any).
Censure Demons (Su): Knights of the
Chalice can censure demons, much as clerics turn undead. Rather than channeling
positive energy, a knight of the Chalice channels energy from the celestial
planes of lawful good.
When a knight of the Chalice uses this ability, any demon within
30 feet must succeed on a Will save (DC 10 + the knight of the Chalice's class
level + the knight of the Chalice's Cha modifier) or be censured.
A censured demon whose Hit Dice are equal to or greater than
twice the knight's class level is stunned by the knight's holy power for 1
round.
If a censured demon has fewer Hit Dice than twice the knight's
class level, it is stunned and must succeed on a second Will save (same DC) or
be sent back to its home plane as if it had been the subject of a dismissal spell. Only one demon may
dismissed in this way by any single censure demons attempt; if more than one
demon is required to make this second Will save, check for the demon with the
lowest HD first.
A knight may attempt to censure demons once per day for every
two class levels she possesses.
Courage of Heaven (Su): A knight of the
Chalice of 2nd level or higher is immune to fear effects cast or created by
evil outsiders. At 5th level and higher, a knight of the Chalice is also immune
to enchantment spells and effects cast or created by evil outsiders, including
charms and suggestions. At 8th level and higher, these immunities extend to all
allies within 20 feet of the knight of the Chalice.
Consecrated Casting (Ex): When a knight
reaches 4th level, spells cast by the character on evil outsiders become more
difficult to resist. When the knight casts a spell that targets an evil
outsider, add +2 to the knight's caster level check to overcome the target's
spell resistance and +2 to the DC of any saving throw the spell allows.
Holy Aura (Su): A 10th-level knight
of the Chalice has the ability to create a holy aura once per day that affects
herself only. The aura's effect is as the spell cast by a 10th-level cleric,
but it wards the knight against the attacks, spells, and mental influence of
evil outsiders only, and only evil outsiders can be blinded if they strike the
knight.
Multiclass Note: A paladin who
becomes a knight of the Chalice may continue advancing as a paladin.
Advancement
Spells per day |
|||||||||
Level |
BAB |
Fort |
Ref |
Will |
Special |
1st |
2nd |
3rd |
4th |
1st |
+1 |
+2 |
+0 |
+0 |
Fiendslaying +1/+1d6 |
0 |
— |
— |
— |
2nd |
+2 |
+3 |
+0 |
+0 |
Censure demons,
courage of heaven (fear) |
1 |
— |
— |
— |
3rd |
+3 |
+3 |
+1 |
+1 |
Fiendslaying +2/+2d6 |
1 |
0 |
— |
— |
4th |
+4 |
+4 |
+1 |
+1 |
Consecrated casting |
1 |
1 |
— |
— |
5th |
+5 |
+4 |
+1 |
+1 |
Courage of heaven
(enchantment) |
1 |
1 |
0 |
— |
6th |
+6 |
+5 |
+2 |
+2 |
Fiendslaying +3/+3d6 |
1 |
1 |
1 |
— |
7th |
+7 |
+5 |
+2 |
+2 |
— |
2 |
1 |
1 |
0 |
8th |
+8 |
+6 |
+2 |
+2 |
Courage of heaven
(radius) |
2 |
1 |
1 |
1 |
9th |
+9 |
+6 |
+3 |
+3 |
Fiendslaying +4/+4d6 |
2 |
2 |
1 |
1 |
10th |
+10 |
+7 |
+3 |
+3 |
Holy aura 1/day |
2 |
2 |
2 |
1 |
Class skills
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