Showing posts with label 3e. Show all posts
Showing posts with label 3e. Show all posts

Wednesday, September 22, 2021

Order of the Bow Initiate (3e Prestige Class)

An old prestige class that inspired the character who became the Black Duke. They vastly changed it in a later book. Both versions are presented here.

Fist of Hextor (3e Prestige Class)

An old prestige class that was the basis of the Black Fists of Horde. An untyped +4 bonus to attack each turn. The class requires Power Attack to enter, so why would you ever apply the bonus to damage?

Detect Evil (3e)

Detect Evil

Level: Clr 1, Rrg 2
Components: V, S, DF
Casting Time: 1 action
Range: 60 ft
Area: Quarter circle emanating from the character to the extreme of range
Duration: Concentration, up to 10 min/level (D)
Saving Throw: None
Spell Resistance: No

1st Round: Presence or absence of evil
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the strength of the strongest evil aura present. If the character is of good alignment, the strongest evil aura's strength is "overwhelming", and the strength is at least twice the character's character level, the character is stunned for 1 round and the spell ends.
3rd Round: The strength and location of each aura. If an aura is outside the character's line of sight, then the character discerns its direction but not its exact location.

Aura Strength: Depends on Evil Power

Evil Power (calculation)
  • Evil creature (HD/5)
  • Undead creature (HD/2)
  • Evil elemental (HD/2)
  • Evil magic item or spell (CL/2)
  • Evil outside (HD)
  • Cleric of evil deity (Level)
Aura Strength
  • Lingering: Dim
  • 1 or less: Faint
  • 2-4: Moderate
  • 5-10: Strong
  • 11+: Overwhelming

Length Aura Lingers: How long the aura lingers after the end of the spell or destruction of the item/creature depends on original strength
  • Faint: 1d6 minutes
  • Moderate: 1d6x10 minutes
  • Strong: 1d6 hours
  • Overwhelming: 1d6 days
Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Friday, September 17, 2021

Wayfarer Guide (3e Prestige Class)

An old 3e prestige class that facilitated in-game travel across the map.

Mage of the Arcane Order (3e Prestige Class)

An old 3e prestige class that was the basis for Magic City Vane's guild.

Tuesday, September 7, 2021

3e Memories

3e is my favorite edition of D&D, but I wonder how much of that is due simply to familiarity. Before ever playing an actual D&D game, I had read my dad's collection of books (the six OD&D books, the Holmes blue box, and the three AD&D rulebooks) but I did not realize quite how they fit together (I remember trying to create a character in the blue book and looking up the rules for the classes in the PHB).

I really started playing earnestly with 2e in junior high. When 3e was announced, I jumped on the bandwagon and started buying the books and running games with my brother immediately. I knew the rules by heart, memorized the formulas that undergird each table and price (I was famous in my gaming group for knowing the prices of just about every magic item off the top of my head, mostly thanks to reversing the math on them). I spent hours on Monte Cook's message boards, creating homebrew content, answering rules questions, and just absorbing everything. I remember how proud I felt when Derek Dyer, a poster who I felt knew the rules better than just about anyone, chose me as a judge for a prestige class contest because he trusted my judgement of game balance.

The culmination of all that was the ability to run the game without really looking at the rules. Not only did I know the rules, I knew the reason behind the rules and the effects of changing the rules. I remember running the Red Hand of Doom and changing enemies on the fly to make the game more fun (my party technically killed the black dragon on like turn 2 but I managed to stretch the fight out for a full session and everyone loved it).

When 4e came out, I sought to dive into it as well. I bought the PHB at midnight the day it came out and played Living Forgotten Realms for months at the local store (easily racking up hundreds of hours of time playing or running the game). I absolutely fell in love with the Warlord class and wished that 3e had had something like it (it had the Marshal from the Miniatures Handbook, which I also loved). However, 4e was a very different game and I did not like it as much as 3e. The rules were very explicit, the math very obvious. But it just never clicked for me as D&D (I loved it as a tactical miniatures wargame, though).

Then I went to pharmacy school and stopped playing 4e. I still popped into Pathfinder games for years, playing somewhat regularly at game stores or with a new group. Given Pathfinder's pedigree, it kept my 3e knowledge fresh.

5e came out and I tried once again to get into it. I participated in the playtesting of D&D Next, I bought the starter set the day it came out, and then the rulebooks as they released. I liked the 3e aspects that returned and felt the 4e bits they kept were the good ones (including the warlord power for the fighter class). But I never had enough time to play and ruminate like I did in high school with 3e and, of course, I had over a decade of further experience with 3e-style rules.

So now I find myself nostalgic for my old 3e world, Trokair, and the many bits of 3e that explicitly made their way into its very DNA. This post was supposed to be a list of potential houserules for 3e to address problems with the system but then it turned into this.

Thursday, September 2, 2021

Swordtember 2021

Normally an artist prompt to draw a sword based on the theme word each day of September, I will instead be creating a magic sword description instead. These were initially posted to Twitter.

Wednesday, September 1, 2021

Rose and Thorn Duelist (3e Prestige Class)

Created by the incomparable Aelryinth from Okay-Your Turn.

A Rose and Thorn stylist is equal parts grace and cunning. The style is based around the use of two weapons, the Rose (rapier) and the Thorn (long knife/stilletto/main-gaunche).

Friday, August 27, 2021