Order of the Bow Initiate (Original)
By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality.
Requirements
Base Attack Bonus: +5
Skills: Knowledge (religion) 2 ranks
Feats: Point Blank Shot , Precise Shot , Rapid Shot , Weapon Focus (longbow or shortbow) , Weapon Specialization (longbow or shortbow)
Proficiency: Longbow or shortbow or composite longbow or composite shortbow.
Hit die
d10
Skill points
2 + Int
Class skills
Craft, Knowledge (religion), Ride, Spot, Swim
Class Features
Weapon and Armor Proficiency: None.
Ranged Sneak Attack: Any time the initiate's target would be denied his Dexterity bonus to AC (regardless of whether he has a Dexterity bonus), the initiate's ranged sneak attack deals extra damage. The extra damage is +1d6 at 1st level, and +1d6 every two levels after that. Ranged attacks only count as sneak attacks if the target is within 30 feet. The initiate cannot strike with such deadly accuracy beyond that range. In every other way, treat this ability as a rogue's sneak attack. If the character has the sneak attack ability as a rogue, the bonuses stack.
Close Combat Shot: At 2nd level, the initiate can attack with a ranged weapon in a threatened area and not provoke an attack of opportunity.
Superior Weapon Focus: Stacking with any existing Weapon Focus bonus, this adds an additional +1 to all attack rolls with the initiate's bow.
Free Attack: Once per round, whenever an ally within line of sight gains an attack of opportunity upon a foe, the initiate can make one ranged attack against the same foe, at his highest attack bonus as a free action.
Zen Archery: You gain this feat for free (see page 10). If the character already has this feat, then the Wisdom modifier stacks with the Dexterity modifier for ranged attacks.
Superior Weapon Specialization: This stacks with any existing weapon specialization bonus, and adds an additional +2 to all damage rolls made with a longbow or shortbow.
Banked Shot: This extraordinary ability allows the initiate to fire an arrow at a target within 20 feet of a wall (but not adjacent to the wall) and treat the target as if flat-footed for purposes of AC and damage inflicted. This is a full-round action, since it is extremely difficult.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +2 | Ranged sneak attack +1d6 |
2nd | +2 | +0 | +3 | +3 | Close combat shot |
3rd | +3 | +1 | +3 | +3 | Ranged sneak attack +2d6 |
4th | +4 | +1 | +4 | +4 | Superior Weapon Focus |
5th | +5 | +1 | +4 | +4 | Ranged sneak attack +3d6 |
6th | +6 | +2 | +5 | +5 | Free attack, Zen Archery |
7th | +7 | +2 | +5 | +5 | Superior Weapon Specialization |
8th | +8 | +2 | +6 | +6 | Ranged sneak attack +4d6 |
9th | +9 | +3 | +6 | +6 | Banked shot |
10th | +10 | +3 | +7 | +7 | Ranged sneak attack +5d6 |
Order of the Bow Initiate (Updated)
By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality.
Requirements
Base Attack Bonus: +5
Skills: Craft (bowmaking) 5 ranks , Knowledge (religion) 2 ranks
Feats: Point Blank Shot , Precise Shot , Rapid Shot , Weapon Focus (longbow, shortbow, or composite version of either)
Hit die
d8
Skill points
2 + Int
Class skills
Climb, Craft, Knowledge (religion), Ride, Spot, Swim
Class Features
Weapon and Armor Proficiency: Order of the Bow initiates gain no proficiency with any weapon or armor.
Ranged Precision (Ex): As a standard action, an initiate may make a single precisely aimed attack with a ranged weapon, dealing an extra 1d8 points of damage if the attack hits. When making a ranged precision attack, an initiate must be within 30 feet of his target. An initiate's ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (including undead, constructs, oozes, plants, and incorporeal creatures) is not vulnerable to a ranged precision attack, and any item or ability that protects a creature from critical hits (such as armor with the fortification special ability) also protects a creature from the extra damage.
Unlike with a rogue's sneak attack, the initiate's target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate's extra precision damage stacks with sneak attack damage. Treat the initiate's ranged precision attack as a sneak attack in all other ways.
The initiate's bonus to damage on ranged precision attacks increases by +1d8 every two levels.
An initiate can only use this ability with a ranged weapon for which he has taken the Weapon Focus feat.
Close Combat Shot (Ex): At 2nd level, an initiate can attack with a ranged weapon while in a threatened square and not provoke an attack of opportunity.
Greater Weapon Focus (Ex): At 4th level, an Order of the Bow initiate gains the Greater Weapon Focus feat with a single ranged weapon for which he has taken the Weapon Focus feat even if he has not attained 8th level as a fighter.
Sharp-Shooting: At 6th level, an initiate gains the Sharp-Shooting feat even if he does not meet the prerequisites.
Extended Precision (Su): A 10th-level Order of the Bow initiate's senses and feel for "the shot" become so attuned that he may make ranged precision attacks (and sneak attacks, if he has the ability) at a range of up to 60 feet
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +2 | Ranged precision +1d8 |
2nd | +2 | +0 | +3 | +3 | Close combat shot |
3rd | +3 | +1 | +3 | +3 | Ranged precision +2d8 |
4th | +4 | +1 | +4 | +4 | Greater Weapon Focus |
5th | +5 | +1 | +4 | +4 | Ranged precision +3d8 |
6th | +6 | +2 | +5 | +5 | Sharp-Shooting |
7th | +7 | +2 | +5 | +5 | Ranged precision +4d8 |
8th | +8 | +2 | +6 | +6 | — |
9th | +9 | +3 | +6 | +6 | Ranged precision +5d8 |
10th | +10 | +3 | +7 | +7 | Extended precision |
Zen Archery
[General]Your intuition guides your hand when you use a ranged weapon.
Prerequisite
Base attack bonus +3, Wis 13+,
Benefit
The character can use her Wisdom modifier instead of her Dexterity Modifier when making a ranged attack at a target within 30 feet.
(The updated version of Zen Archery is the same except the BAB prereq is just +1 and the range restriction is gone.)
Sharp-Shooting
[Fighter Bonus Feat, General]Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.
Prerequisite
Point Blank Shot, Precise Shot, base attack bonus +3,
Benefit
Your targets only receive a +2 bonus to Armor Class due to cover. This feat has no effect against foes with no cover or total cover.
Normal
Cover normally gives a +4 bonus to AC.
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