Tuesday, April 27, 2021

GURPS Ebony Death Goddess

 Dungeon Fantastic: RIP Ray Harryhausen & the Ebony Death Goddess


Ebony Death Goddess

A golem-like construct in the form of 6’ midnight-black statue of a six-armed nude woman. It is made of some unknown stone-like material. Usually found guarding dark temples, or springing from magical statuettes made by some unknown creator. They project a magical field around their swords that allows them to shear through armor with ease. The swords, however, are usually mundane.


ST: 20 (2-1/3+2)    HP: 20      Speed: 7.50
DX: 15                 Will: 12    Move: 8
IQ: 8                    Per: 12
HT: 15                 FP: N/A    SM: +0

Dodge: 11+DB 2   Parry (x4)/Block (x2): 14+DB 2    DR: 5

Scimitar (20) (x4): 3d+3 (2) cutting or 2d (2) impaling; Reach 1. Usually launched as Deceptive Attacks -2 (4 in 6, effective skill 16) or Deceptive Attack -4 (2 in 6, effective skill 12).

Traits: Automaton; Cannot Learn; Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Attack 3; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (Homogenous, No Blood); Pressure Support 3; Reprogrammable; Unfazeable; Unhealing (Total); Temperature Tolerance 10; Vacuum Support.
Skills: Broadsword-20 and Shield-20.
Class: Construct.
Notes: Cannot negotiate. Carries four scimitars and two indestructible medium shields (DB 2). Dull-witted but they fight intelligently. While it will engage multiple foes, it will generally try to attack one target as much as possible. Can and will use Cross Parry (see GURPS Martial Arts, p. 131) to deal with heavy attacks or if it needs a +2; Disintegrates into dust when destroyed, leaving only four normal quality scimitars (each $600, 3 lbs.); its shields are made of the same mysterious material as the statue and will disintegrate with it.


Notice the "magical field" effect is the (2) after weapon damage. It means that DR is halved vs the attack.

Friday, April 23, 2021

GURPS Gelatinous Cube (obstacle)

 Dungeon Fantastic: Iconic Monster Use & GURPS 10' Gelatin Cube Monster

 

Killer Cube O' Gelatin
A 10 foot cube of hunting gelatin. "Attacks" by moving into/onto a target and then digesting it. Usually motors along at less than 1 yard/second, eating mold, fungus, carrion, and wood (including doors in a pinch!), but it can and will speed up if attacked or it senses a large amount of food.

ST:
 0 HP: 10 Speed: 4.00
DX: 6
 Will: 10 Move: 2
IQ:
 1 Per: 8
HT:
 10 FP: 10 SM: +4

Dodge:
 N/A Parry: N/A DR: 0

Slam or Touch (N/A):
 1 point corrosive damage (every 5 pts damage reduces DR by 1 and inflicts 1 damage) (doesn’t affect most metals or any stone/pottery) plus paralysis (contact agent, resisted by HT-2), lasts 1 minute after no longer in contact with cube.
Envelopment (N/A):
 It can fully envelop paralyzed foes; envelopment does 10 points of corrosive damage per second, plus paralysis as above.

Traits:
 Amphibious; Discriminatory Smell; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous; No Blood); Invertebrate; No Legs (Slithers); No Manipulators; Regeneration (1 HP/Hour, not from fire); Silence 3; Universal Digestion; Vibration Sense (Air).
Skills:
 Stealth-12.
Class:
 Slime
Notes:
 Nonsentient and can’t negotiate. Plant/Slime spells won’t work. Gelatinous cube jelly is worth $10 a quart, 1d6 quarts can be gathered from a slain cube.

 

And from the comments section of that link:

  • Wounded guys left behind, unconcious enemies left for "questioning later," corpses left for eventual resurrection - all have some real concerns with this thing. Armed and ready adventurers? None.
  • Or deploy them by the dozens as support for the 10 x 10 x 10 yard Mother Cube that does 3d corrosive or so and has a boatload more HP. 
  • An interesting variation on the cube would be to make it Diffuse, and make it a cloud of corrosive digestive vapor-slime instead. That would make it much harder to kill.
  • Basically, it's a way to:
    • explain why corpses, etc. disappear
    • why chalk marks and such disappear from walls when your players ask why you didn't mention their chalk marks from eight sessions ago
    • make it dangerous to leave wounded companions behind or leave corpses behind for later recovery and resurrection
    • make it dangerous to let your guard down
    • make a mobile obstacle, so previously "safe" places might not be safe this time. Or later on.
    • make it dangerous to run in a dungeon, even to try and run out of the dungeon.

But it's not a foe any more than that 10' pit is.

I really like the idea of the cloud of corrosive vapor-slime. Harder to kill and likely faster moving. Maybe after sufficient meal it thickens out into a regular gelatinous cube and either remains stationary or slowly treks back to a "lair" to digest. It then returns to its vapor form before going on the hunt again.

 

Graveyard Nymph

Goblin Punch: Graveyard Nymph


I am considering this versus making it a naiad and putting it in the flooded tombs.