After playing Final Fantasy Tactics Advance 2: Grimoire of the Rift, FFTA 1, and watching videos of ulillia playing FFT and Disgaia on YouTube, I want to return to making a tabletop tactical RPG/wargame.
Previously I had found and started to work on the Final Fantasy Tactics rules I had found online. I hardly got anywhere, though, because my neat-freak requires a complete overhaul of the document's layout and formatting before I can start digging into the rules. Beyond that, the system detailed in that document is very loyal to the original game and, thus, is complex (the math was written for the Playstation CPU to calculate, not humans). I will, however, look back into that document for ideas once I progress to the point of mechanics. Until then, I want to focus on my overarching goals for the game.
Following is a list of wants. I do not believe all wants can be satisfied in one game, so I have to pick and choose the wise wants:
I want a game that plays out in campaigns. All the FFT games have a rich, overarching storyline. However, this is difficult to pull off in a wargame that might be played in pick-up games in stores.
I want the character pieces to be large in size but small in number. I want players to be able to play with only 5 characters. With only a few pieces, I feel they should be larger pieces (like 2" square bases) with plenty of color and detail. These would not be cheaply produced minis like WotC has put out in D&D Minis.