Wednesday, September 22, 2021

Fist of Hextor (3e Prestige Class)

An old prestige class that was the basis of the Black Fists of Horde. An untyped +4 bonus to attack each turn. The class requires Power Attack to enter, so why would you ever apply the bonus to damage?

Fist of Hextor

Fists of Hextor are templars sworn to the service of their unforgiving master.

Requirements

Base Attack Bonus: +5

Alignment: Lawful evil, neutral evil, or lawful neutral.

Skills: Intimidate 4 ranks , Spot 4 ranks , Knowledge (religion) 4 ranks

Feats: Power Attack , Cleave

Weapon Proficiency: Spiked gauntlet.
Other: Must worship Hextor, and must survive the ritual ceremony of induction into the Fists of Hextor.


Hit die

d10

Skill points

2 + Int

Class skills

Climb, Intimidate, Knowledge (religion), Profession, Ride, Sense Motive, Spot

Class Features

Weapon and Armor Proficiency: All Fists of Hextor are proficient with all simple and martial weapons, with all types of armor, and with shields.

Brutal Strike: The Church of Hextor trains its templars to fight with ruthless efficiency. Every action, the Fist may add this bonus either to one attack roll or one damage roll, but not both. You must declare where the bonus applies at the start of your action.

Strength Boost: Staring at 2nd level, the Fist can call upon Hextor for a +4 Strength bonus once per day. The Fist may boost his Strength one additional time per day for every three levels above 2nd. This bonus lasts for 4 rounds plus the Fist's level.

Frightful Presence: When a Fist of Hextor reaches 3rd level, he gains the extraordinary ability to instill fear in others as a free action once per day. The Fist must make some dramatic action in the round in which he uses the ability, and it only affects those who see (or possibly hear, depending on the dramatic act) the Fist. The ability has a range of 5 feet per level. All those (except for other Fists) within range are frightened for 5d6 rounds. Those who succeed at a Will saving throw are merely shaken. The DC for the Will save is 10 + the Fist's level + the Fist's Charisma modifier. This extraordinary ability creates a mind-affecting fear effect. The Fist may use this one additional time per day for every three levels above 3rd.

Advancement

LevelBABFortRefWillSpecial
1st+1+2+0+0Brutal strike +1
2nd+2+3+0+0Strength boost 1/day
3rd+3+3+1+1Frightful presence 1/day
4th+4+4+1+1Brutal strike +2
5th+5+4+1+1Strength boost 2/day
6th+6+5+2+2Frightful presence 2/day
7th+7+5+2+2Brutal strike +3
8th+8+6+2+2Strength boost 3/day
9th+9+6+3+3Frightful presence 3/day
10th+10+7+3+3Brutal strike +4

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